Second Life is an MMO that most closely mirrors a virtual reality. A player can create a detailed avatar, visit shops, talk to others and visit virtual equivalents of real world places. The documentary Life 2.0 covers some interesting points and problems that have been created by this technology.
In this documentary we see issues like legal problems. A woman’s virtual designs are being stolen so she takes the case to court. This poses the question how would law be enforced in a virtual reality? Would every law be up held, or would that take away from the fun of freedom? What about how laws differ between countries, would laws within virtual reality differ depending on the Country you live in? There is also the disturbing case of a man who created an 11 year old girl avatar (that in itself is not the disturbing part). He knew his addiction to Second Life was going too far, so he made his avatar go on a killing spree. His account was suspended, but how would violence be dealt with in virtual reality? No one was hurt but the intention was still there
In second life, and in virtual reality, we can make our avatars look however we want. As mentioned before a man made a young girl as his avatar (it turns out it helped him discover a childhood he missed due to abuse). How can we trust anyone we meet in a virtual reality, that they are how they present themselves? On the issue of trust, there is also the issue of fidelity. Second Life can be just that, an entirely separate and full life, just as a virtual reality life would be. In Life 2.0 we see a couple who meet over Second Life, and leave their families. If having a life in virtual reality became common place, couples would have to make agreements about if those commitments still applied to their other life.
Second Life is turning your life into a game. It may be one that resembles your current life or you may create a totally new life.
This creative video demonstrates how it is possible to become addicted to technology. I briefly tried playing Second Life, and I think the reasons it has’nt taken off and become addictive for more people is due to lack of development and ease to use. If an easy to use and fully immersive virtual reality was created and these problems are erased, we easily have the capacity to become addicted to it.
How a Virtual World Will Change Us
The documentary ‘The Dark Side of The Internet’ was made by a group of online producers all who have become successful in their field, mostly reviewing TV, film, video games and books. The contributors to this video have first hand experience of having an online persona and dealing with people online. Shortly before this documentary was made some controversy happened within their online community. It provoked threatening reactions from some as Alison describes. I am going to summarise what The Dark Side of The Internet calls The ABC’s of the internet –
A – Anonymity
Anonymity means you can say things you would not normally say in a real life situation. The person you are talking to could be much older or younger than you. You have no idea who they are or how to treat them. When you can act anonymously you can do things like use foul language at people or tell them to kill themselves (a favourite of online commentators) without any repercussions.
B – Bullying
People use the internet to reach out for help when they have no one to go to in real life. Online bullying can follow you anywhere and due to anonymity the bullying can be much harsher with no consequences.
C – Celebrity
Online celebrities are people who release content online but are still very accessible to the public. These celebrities are personas with people believing they know them when they don’t.
The celebrity point leads back to creating a persona in a virtual world and having people think they know you, when they actually don’t. A big point discussed in the documentary is that people change the way they talk online because they have anonymity and are not face to face with the other people they are communicating with, they convince themselves that the people they are talking to are not really people or that their words do not matter because they’re ‘just on the internet’.
Another interesting take on online communication is Why are online gamers often jerks? by Gamespot.